17 lines
600 B
C#
17 lines
600 B
C#
using Godot;
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namespace Tutorial1.Scripts;
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public partial class World : Node2D {
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// private PackedScene packedScene;
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// public override void _Ready() => packedScene = GD.Load<PackedScene>("res://Character.tscn");
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//
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// public override void _UnhandledInput(InputEvent @event) {
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// if (@event is InputEventMouseButton mouseEvent)
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// //Create instance of Sprite scene
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// if (packedScene.Instantiate() is Sprite2D character) {
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// character.Position = mouseEvent.Position;
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// AddChild(character);
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// }
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// }
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} |