29 lines
899 B
C#
29 lines
899 B
C#
using Godot;
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namespace Tutorial1.Scripts;
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public partial class Character : Sprite2D {
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// private Timer clock;
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// [Signal]
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// public delegate void MovedEventHandler(float x, float y);
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// public override void _Ready() {
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// // clock = GetNode<Timer>("Clock");
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// // clock.WaitTime = 1;
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// // clock.Timeout += ClockOnTimeout;
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// // clock.Start();
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// // Moved += (x, y) => GD.Print($"Moved by x={x}, y={y}.");
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// }
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// private void ClockOnTimeout() {
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// Vector2 newPosition = new(GD.RandRange(0, 500), GD.RandRange(0, 500));
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// Position = newPosition;
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// EmitSignal("Moved", newPosition.X, newPosition.Y);
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// }
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public override void _UnhandledInput(InputEvent @event) {
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if (@event is InputEventMouseButton { Pressed: true } buttonEvent)
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Position = buttonEvent.GlobalPosition;
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}
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} |