GodotTutorial/Scripts/Character.cs

29 lines
899 B
C#

using Godot;
namespace Tutorial1.Scripts;
public partial class Character : Sprite2D {
// private Timer clock;
// [Signal]
// public delegate void MovedEventHandler(float x, float y);
// public override void _Ready() {
// // clock = GetNode<Timer>("Clock");
// // clock.WaitTime = 1;
// // clock.Timeout += ClockOnTimeout;
// // clock.Start();
// // Moved += (x, y) => GD.Print($"Moved by x={x}, y={y}.");
// }
// private void ClockOnTimeout() {
// Vector2 newPosition = new(GD.RandRange(0, 500), GD.RandRange(0, 500));
// Position = newPosition;
// EmitSignal("Moved", newPosition.X, newPosition.Y);
// }
public override void _UnhandledInput(InputEvent @event) {
if (@event is InputEventMouseButton { Pressed: true } buttonEvent)
Position = buttonEvent.GlobalPosition;
}
}