using Godot; namespace Tutorial1.Scripts; public partial class World : Node2D { // private PackedScene packedScene; // public override void _Ready() => packedScene = GD.Load("res://Character.tscn"); // // public override void _UnhandledInput(InputEvent @event) { // if (@event is InputEventMouseButton mouseEvent) // //Create instance of Sprite scene // if (packedScene.Instantiate() is Sprite2D character) { // character.Position = mouseEvent.Position; // AddChild(character); // } // } }