using Godot; namespace Tutorial1; public partial class Abdullah : Sprite2D { private const int AMOUNT = 5; private Sprite2D child; public override void _Ready() => child = GetNode("Child"); public override void _Process(double delta) { if (Input.IsKeyPressed(Key.W)) Position += new Vector2(0, -AMOUNT); if (Input.IsKeyPressed(Key.S)) Position += new Vector2(0, AMOUNT); if (Input.IsKeyPressed(Key.A)) Position += new Vector2(-AMOUNT, 0); if (Input.IsKeyPressed(Key.D)) Position += new Vector2(AMOUNT, 0); if (Input.IsKeyPressed(Key.Space)) child.GlobalPosition = Vector2.Zero; } }