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@ -12,11 +12,9 @@ public partial class Abdullah : Sprite2D {
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clock.WaitTime = 1;
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clock.Timeout += ClockOnTimeout;
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clock.Start();
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Moved += OnMoved;
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Moved += (x, y) => GD.Print($"Moved x={x},y={y}");
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}
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private static void OnMoved(float x, float y) => GD.Print($"Moved x={x},y={y}");
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private void ClockOnTimeout() {
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Vector2 newPosition = new(GD.RandRange(0, 500), GD.RandRange(0, 500));
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Position = newPosition;
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