create labels and optimize player script
parent
f29437aeec
commit
81926ff5f1
@ -1,12 +1,60 @@
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[gd_scene load_steps=2 format=3 uid="uid://cjxteipqurqy5"]
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[gd_scene load_steps=4 format=3 uid="uid://cjxteipqurqy5"]
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[ext_resource type="PackedScene" uid="uid://cm7lrhjnutqxx" path="res://player.tscn" id="1_80nbo"]
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[sub_resource type="SystemFont" id="SystemFont_80nbo"]
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[sub_resource type="LabelSettings" id="LabelSettings_e2o6t"]
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font = SubResource("SystemFont_80nbo")
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font_size = 32
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[node name="Game" type="Node2D"]
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[node name="Player1" parent="." instance=ExtResource("1_80nbo")]
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position = Vector2(20, 68)
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position = Vector2(20, 70)
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[node name="Player2" parent="." instance=ExtResource("1_80nbo")]
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position = Vector2(1124, 578)
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player_number = 2
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_left = 599.0
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offset_top = 247.0
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offset_right = 599.0
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offset_bottom = 247.0
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size_flags_horizontal = 4
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size_flags_vertical = 4
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metadata/_edit_use_anchors_ = true
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[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
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layout_mode = 1
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="Player1Score" type="Label" parent="Control/VBoxContainer"]
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layout_mode = 2
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text = "Welcome to Pong!"
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label_settings = SubResource("LabelSettings_e2o6t")
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[node name="HBoxContainer" type="HBoxContainer" parent="Control/VBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 6
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size_flags_vertical = 4
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[node name="Player1Score" type="Label" parent="Control/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "0"
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label_settings = SubResource("LabelSettings_e2o6t")
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[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = ":"
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label_settings = SubResource("LabelSettings_e2o6t")
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[node name="Player2Score" type="Label" parent="Control/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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text = "0"
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label_settings = SubResource("LabelSettings_e2o6t")
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@ -1,21 +1,18 @@
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extends CharacterBody2D
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@export var player_number: int = 1
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const SPEED := 300
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const SPEED := 500
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var direction: int
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func _physics_process(delta: float) -> void:
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position.y += direction * SPEED * delta
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func _input(event: InputEvent) -> void:
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var up_action = "player%dup" % player_number
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var down_action = "player%ddown" % player_number
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direction = 0
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if player_number == 1:
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if event.is_action_pressed("player1up"):
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direction = -1
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elif event.is_action_pressed("player1down"):
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direction = +1
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elif player_number == 2:
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if event.is_action_pressed("player2up"):
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direction = -1
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elif event.is_action_pressed("player2down"):
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direction = +1
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if Input.is_action_pressed(up_action):
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direction = -1
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elif Input.is_action_pressed(down_action):
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direction = 1
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position.y += direction * SPEED * delta
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position.y = clamp(position.y, 50, 600)
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