forked from sascha/godot
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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| .. | ||
| GodotTools | ||
| GodotTools.BuildLogger | ||
| GodotTools.Core | ||
| GodotTools.IdeConnection | ||
| GodotTools.ProjectEditor | ||
| .gitignore | ||
| GodotTools.sln | ||