2
0
Fork 0
godot/drivers/gles3
Rémi Verschelde bd290ad566
Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix
Fix mobile renderer sky_transform operations
2022-12-06 15:16:20 +07:00
..
effects Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 +07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +07:00
shaders Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 +07:00
storage Merge pull request #65035 from nathanfranke/fix-aabb-mesh 2022-12-06 12:26:03 +07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +07:00
rasterizer_canvas_gles3.cpp Merge pull request #68870 from dsnopek/master-webxr-input 2022-12-02 12:24:40 +07:00
rasterizer_canvas_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 +07:00
rasterizer_gles3.cpp [opengl] Don't flip render target when blitting it to screen if it wasn't rendered upside down 2022-12-04 14:09:52 +07:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 +07:00
rasterizer_scene_gles3.cpp Merge pull request #69636 from Malcolmnixon/vulkan-mobile-sky-matrix 2022-12-06 15:16:20 +07:00
rasterizer_scene_gles3.h Clean up specialization constants in OpenGL scene renderer 2022-12-05 18:10:13 +07:00
shader_gles3.cpp Use internal texture name when setting texture uniform location in OpenGL renderer 2022-12-05 18:01:24 +07:00
shader_gles3.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 +07:00