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godot/core/math
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +07:00
..
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a_star.cpp
a_star.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +07:00
a_star_grid_2d.cpp Fix typo in `heuristic_euclidian` helper in AStarGrid2D 2023-09-25 14:33:22 +07:00
a_star_grid_2d.h Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +07:00
aabb.cpp
aabb.h
audio_frame.h
basis.cpp Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 +07:00
basis.h Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 +07:00
bvh.h BVH - fix lockguards for multithread mode 2023-02-20 15:15:18 +07:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc Use String.repeat() in more places 2023-05-01 02:27:46 +07:00
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +07:00
bvh_split.inc Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +07:00
bvh_structs.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +07:00
bvh_tree.h
color.cpp Make ok_color functions static 2023-05-13 16:57:19 +07:00
color.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 +07:00
color_names.inc
convex_hull.cpp Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +07:00
convex_hull.h
delaunay_2d.h Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 +07:00
delaunay_3d.h Fix various typos with codespell 2023-08-07 13:09:47 +07:00
disjoint_set.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +07:00
dynamic_bvh.cpp Fix various typos with codespell 2023-02-01 08:45:41 +07:00
dynamic_bvh.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +07:00
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +07:00
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +07:00
plane.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +07:00
plane.h
projection.cpp Remove unnecessary line from Projection::get_z_far 2023-09-20 10:48:37 +07:00
projection.h
quaternion.cpp Make acos and asin safe 2023-05-11 08:34:34 +07:00
quaternion.h
quick_hull.cpp More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +07:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +07:00
rect2.cpp
rect2.h Minor typo and docs URL fixes 2023-02-28 13:38:01 +07:00
rect2i.cpp
rect2i.h Minor typo and docs URL fixes 2023-02-28 13:38:01 +07:00
static_raycaster.cpp
static_raycaster.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +07:00
transform_2d.cpp Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 +07:00
transform_2d.h Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 +07:00
transform_3d.cpp Add the ability to look-at in model-space. 2023-05-24 10:10:24 +07:00
transform_3d.h Add the ability to look-at in model-space. 2023-05-24 10:10:24 +07:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 +07:00
vector3.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 +07:00
vector3i.cpp
vector3i.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 +07:00
vector4.cpp
vector4.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 +07:00
vector4i.cpp
vector4i.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 +07:00