forked from sascha/godot
Fixes some problems introduced by #49917 * Tree used minimum size as a stretch ratio, so it forced a minimum size of 1. * Minimum size redone, stretch ratio moved to a separate setting * Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired. * Added a clip content option for situations where fit to contents does not apply. * Icon would scroll with the item, making it invislbe if the item is too long. * Made icon always appear to the right (or left if RTL is enabled) of the visible item space. |
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| .. | ||
| SCsub | ||
| editor_debugger_inspector.cpp | ||
| editor_debugger_inspector.h | ||
| editor_debugger_node.cpp | ||
| editor_debugger_node.h | ||
| editor_debugger_server.cpp | ||
| editor_debugger_server.h | ||
| editor_debugger_tree.cpp | ||
| editor_debugger_tree.h | ||
| editor_network_profiler.cpp | ||
| editor_network_profiler.h | ||
| editor_performance_profiler.cpp | ||
| editor_performance_profiler.h | ||
| editor_profiler.cpp | ||
| editor_profiler.h | ||
| editor_visual_profiler.cpp | ||
| editor_visual_profiler.h | ||
| script_editor_debugger.cpp | ||
| script_editor_debugger.h | ||