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godot/scene
Rémi Verschelde 8f16d5f504
Merge pull request #83779 from AThousandShips/audio_pause
[Audio] Fix pausing stream on entering tree
2023-10-23 12:41:41 +07:00
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2d [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +07:00
3d [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +07:00
animation Remove AnimationMixer bindings only bound in the editor 2023-10-16 17:56:14 +07:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +07:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +07:00
gui Fix tab dragging issues 2023-10-22 13:58:31 +07:00
main Allow normal maps on TileMaps that use texture padding 2023-10-18 14:55:44 +07:00
resources Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +07:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +07:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +07:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +07:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +07:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +07:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +07:00