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godot/drivers
Rémi Verschelde 2882284795
Merge pull request #42538 from clayjohn/GLES2-light-texture
Use separate texture unit for light_texture
2020-10-03 23:33:57 +07:00
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alsa Ensure header guards enclose entire header. 2020-09-04 08:48:35 +07:00
alsamidi Ensure header guards enclose entire header. 2020-09-04 08:48:35 +07:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +07:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +07:00
dummy Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 +07:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +07:00
gles2 Merge pull request #42538 from clayjohn/GLES2-light-texture 2020-10-03 23:33:57 +07:00
gles3 Merge pull request #41254 from lawnjelly/gles3_nvidia_normalrotation 2020-09-28 10:40:22 +07:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +07:00
pulseaudio Ensure header guards enclose entire header. 2020-09-04 08:48:35 +07:00
unix Hides special folders in FileDialog for macOS 2020-09-29 13:57:58 +07:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +07:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 +07:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +07:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +07:00
SCsub Add all headers to VS Project 2020-09-29 13:57:56 +07:00
register_driver_types.cpp
register_driver_types.h