forked from sascha/godot
Modify usage of types so that the `Ref` created from `base_type.script_type` doesn't involve converting first to `Variant`, which will use the constructor for `Object *`, as if the argument wasn't a `Reference`, and therefore will convert back to null. |
||
|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| icons | ||
| language_server | ||
| SCsub | ||
| config.py | ||
| gdscript.cpp | ||
| gdscript.h | ||
| gdscript_compiler.cpp | ||
| gdscript_compiler.h | ||
| gdscript_editor.cpp | ||
| gdscript_function.cpp | ||
| gdscript_function.h | ||
| gdscript_functions.cpp | ||
| gdscript_functions.h | ||
| gdscript_parser.cpp | ||
| gdscript_parser.h | ||
| gdscript_tokenizer.cpp | ||
| gdscript_tokenizer.h | ||
| register_types.cpp | ||
| register_types.h | ||