forked from sascha/godot
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. |
||
|---|---|---|
| .. | ||
| engine | ||
| jsdoc2rst | ||
| libs | ||