forked from sascha/godot
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes. |
||
|---|---|---|
| .. | ||
| editor_network_profiler.cpp | ||
| editor_network_profiler.h | ||
| multiplayer_editor_plugin.cpp | ||
| multiplayer_editor_plugin.h | ||
| replication_editor.cpp | ||
| replication_editor.h | ||