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godot/servers/physics_2d
AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +07:00
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area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +07:00
body_pair_2d_sw.cpp
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h Prevent a possible crash at collision_object_2d_sw.h 2017-10-12 14:25:40 +07:00
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
joints_2d_sw.h
physics_2d_server_sw.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 +07:00
physics_2d_server_sw.h Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 +07:00
physics_2d_server_wrap_mt.cpp Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 +07:00
physics_2d_server_wrap_mt.h Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 +07:00
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +07:00
space_2d_sw.h Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +07:00
step_2d_sw.cpp
step_2d_sw.h