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godot/scene/audio
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 +07:00
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audio_player.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 +07:00
audio_player.h -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 +07:00