forked from sascha/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| icons | ||
| SCsub | ||
| config.py | ||
| register_types.cpp | ||
| register_types.h | ||
| visual_script.cpp | ||
| visual_script.h | ||
| visual_script_builtin_funcs.cpp | ||
| visual_script_builtin_funcs.h | ||
| visual_script_expression.cpp | ||
| visual_script_expression.h | ||
| visual_script_flow_control.cpp | ||
| visual_script_flow_control.h | ||
| visual_script_func_nodes.cpp | ||
| visual_script_func_nodes.h | ||
| visual_script_nodes.cpp | ||
| visual_script_nodes.h | ||
| visual_script_yield_nodes.cpp | ||
| visual_script_yield_nodes.h | ||