forked from sascha/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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|---|---|---|
| .. | ||
| alsa | ||
| alsamidi | ||
| coreaudio | ||
| coremidi | ||
| gl_context | ||
| gles3 | ||
| png | ||
| pulseaudio | ||
| spirv-reflect | ||
| unix | ||
| vulkan | ||
| wasapi | ||
| windows | ||
| winmidi | ||
| xaudio2 | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||