forked from sascha/godot
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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|---|---|---|
| .. | ||
| SCsub | ||
| char_utils.h | ||
| locales.h | ||
| node_path.cpp | ||
| node_path.h | ||
| optimized_translation.cpp | ||
| optimized_translation.h | ||
| print_string.cpp | ||
| print_string.h | ||
| string_buffer.h | ||
| string_builder.cpp | ||
| string_builder.h | ||
| string_name.cpp | ||
| string_name.h | ||
| translation.cpp | ||
| translation.h | ||
| translation_po.cpp | ||
| translation_po.h | ||
| ucaps.h | ||
| ustring.cpp | ||
| ustring.h | ||