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godot/core/math
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +07:00
..
SCsub
a_star.cpp Rename `AStar` to `AStar3D` 2022-03-20 17:34:40 +07:00
a_star.h Rename `AStar` to `AStar3D` 2022-03-20 17:34:40 +07:00
aabb.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
aabb.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +07:00
audio_frame.h Fix integer vector mul/div operators and bindings. 2022-02-06 13:34:41 +07:00
basis.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +07:00
basis.h Core: Make all Variant math types structs 2022-02-04 16:48:24 +07:00
bvh.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +07:00
bvh_abb.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +07:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +07:00
bvh_debug.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +07:00
bvh_integrity.inc
bvh_logic.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +07:00
bvh_misc.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +07:00
bvh_pair.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +07:00
bvh_public.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +07:00
bvh_refit.inc
bvh_split.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +07:00
bvh_structs.inc Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +07:00
bvh_tree.h Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +07:00
camera_matrix.cpp Use is_zero_approx and fix spelling in CameraMatrix invert 2022-02-26 12:19:54 +07:00
camera_matrix.h Core: Use forward declares for Vector3/Vector3i 2022-02-19 16:47:24 +07:00
color.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +07:00
color.h Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +07:00
color_names.inc Update color constants to use HEX codes 2022-03-17 11:36:23 +07:00
convex_hull.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +07:00
convex_hull.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
delaunay_2d.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +07:00
delaunay_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
disjoint_set.h Style: Remove inconsistently used `@author` docstrings 2022-01-04 20:42:50 +07:00
dynamic_bvh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
dynamic_bvh.h Fix DynamicBVH crash after #59867 2022-04-05 02:17:34 +07:00
expression.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +07:00
expression.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +07:00
face3.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +07:00
face3.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +07:00
geometry_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +07:00
geometry_2d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +07:00
geometry_3d.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +07:00
geometry_3d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +07:00
math_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
math_fieldwise.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
math_fieldwise.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
math_funcs.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
math_funcs.h Fix more issues found by cppcheck. 2022-04-20 10:34:00 +07:00
octree.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +07:00
plane.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +07:00
plane.h Core: Make all Variant math types structs 2022-02-04 16:48:24 +07:00
quaternion.cpp Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +07:00
quaternion.h Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +07:00
quick_hull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
quick_hull.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
random_number_generator.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
random_pcg.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
random_pcg.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +07:00
rect2.cpp Core: Move Rect2i to its own `rect2i.h` header 2022-02-04 14:17:30 +07:00
rect2.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +07:00
rect2i.cpp Core: Move Rect2i to its own `rect2i.h` header 2022-02-04 14:17:30 +07:00
rect2i.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +07:00
static_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
static_raycaster.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
transform_2d.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +07:00
transform_2d.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +07:00
transform_3d.cpp Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +07:00
transform_3d.h Core: Make all Variant math types structs 2022-02-04 16:48:24 +07:00
triangle_mesh.cpp Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug 2022-04-13 05:48:49 +07:00
triangle_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +07:00
triangulate.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +07:00
triangulate.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +07:00
vector2.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +07:00
vector2.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +07:00
vector2i.cpp Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +07:00
vector2i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +07:00
vector3.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +07:00
vector3.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +07:00
vector3i.cpp Core: Use forward declares for Vector3/Vector3i 2022-02-19 16:47:24 +07:00
vector3i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +07:00