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godot/modules/gdscript
geequlim 6687484958 Better user expirence with external text editors.
Implements open_in_external_editor for subclasses of ScriptLanguage.
Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-27 12:55:16 +07:00
..
SCsub
config.py
gd_compiler.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +07:00
gd_compiler.h
gd_editor.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 +07:00
gd_function.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +07:00
gd_function.h
gd_functions.cpp
gd_functions.h
gd_parser.cpp Reimplement for..in range() so that it always results in ints 2017-06-22 20:41:52 +07:00
gd_parser.h GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +07:00
gd_script.cpp Add ability to use custom script templates. 2017-06-13 20:03:08 +07:00
gd_script.h Better user expirence with external text editors. 2017-06-27 12:55:16 +07:00
gd_tokenizer.cpp GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +07:00
gd_tokenizer.h GDScript: Use "is" keyword for type checking. 2017-05-27 10:59:59 +07:00
register_types.cpp
register_types.h