forked from sascha/godot
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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|---|---|---|
| .. | ||
| __init__.py | ||
| api_solution_build.py | ||
| gen_cs_glue_version.py | ||
| godot_tools_build.py | ||
| make_android_mono_config.py | ||
| mono_android_config.xml | ||
| mono_configure.py | ||
| mono_reg_utils.py | ||
| solution_builder.py | ||