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godot/modules/gltf
Aaron Franke a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-16 15:18:24 +07:00
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doc_classes GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 +07:00
editor Style: Harmonize header includes in modules 2023-06-15 14:35:45 +07:00
extensions GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 +07:00
structures Style: Harmonize header includes in modules 2023-06-15 14:35:45 +07:00
README.md
SCsub
config.py GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 +07:00
gltf_defines.h
gltf_document.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 +07:00
gltf_document.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 +07:00
gltf_state.cpp Add a get_node_index method to GLTFState 2023-05-27 12:30:25 +07:00
gltf_state.h Add a get_node_index method to GLTFState 2023-05-27 12:30:25 +07:00
gltf_template_convert.h
register_types.cpp GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 +07:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.