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godot/modules/gdscript
Rémi Verschelde b3bf3c392a i18n: Fix string that broke msgmerge
(cherry picked from commit 2fb5a00305)
2016-10-09 18:21:59 +07:00
..
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +07:00
config.py Remove trailing spaces 2016-04-02 20:26:12 +07:00
gd_compiler.cpp Forgot to clear signals on recompile, closes #5729 2016-07-17 13:49:59 +07:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 +07:00
gd_editor.cpp Added constants from types in code completion, somehow this was never added. 2016-09-18 23:19:04 +07:00
gd_function.cpp Fix #5891 by not expecting the script instance to be a GDInstance 2016-08-08 18:14:44 +07:00
gd_function.h Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes 2016-06-29 21:06:16 +07:00
gd_functions.cpp i18n: Fix string that broke msgmerge 2016-10-09 18:21:59 +07:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +07:00
gd_parser.cpp Throw an error when exporting a resource class 2016-10-09 17:40:19 +07:00
gd_parser.h Only check for constants when parsing constants, should close #5497 2016-06-30 10:40:13 +07:00
gd_script.cpp Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 +07:00
gd_script.h Fixed reloading of tool scripts within editor, they should work much better now, closes #3194 2016-07-20 22:37:48 +07:00
gd_tokenizer.cpp Removed unused variables (first pass) 2016-07-07 23:15:03 +07:00
gd_tokenizer.h PI is now a built-in constant, fixes #2134 2016-01-02 17:56:45 +07:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 +07:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 +07:00