| .. |
|
SCsub
|
…
|
|
|
blit.glsl
|
…
|
|
|
blur_raster.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +07:00 |
|
blur_raster_inc.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +07:00 |
|
bokeh_dof.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +07:00 |
|
bokeh_dof_inc.glsl
|
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
|
2021-08-13 10:20:14 +07:00 |
|
bokeh_dof_raster.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
canvas.glsl
|
…
|
|
|
canvas_occlusion.glsl
|
…
|
|
|
canvas_sdf.glsl
|
…
|
|
|
canvas_uniforms_inc.glsl
|
…
|
|
|
cluster_data_inc.glsl
|
…
|
|
|
cluster_debug.glsl
|
…
|
|
|
cluster_render.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
cluster_store.glsl
|
…
|
|
|
copy.glsl
|
…
|
|
|
copy_to_fb.glsl
|
…
|
|
|
cube_to_dp.glsl
|
Improvements to SpotLight3D and OmniLight3D's shadows
|
2021-08-19 13:46:51 +07:00 |
|
cubemap_downsampler.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +07:00 |
|
cubemap_downsampler_inc.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +07:00 |
|
cubemap_downsampler_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +07:00 |
|
cubemap_filter.glsl
|
…
|
|
|
cubemap_filter_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +07:00 |
|
cubemap_roughness.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +07:00 |
|
cubemap_roughness_inc.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
cubemap_roughness_raster.glsl
|
Porting cubemap compute shaders to raster for the mobile renderer
|
2021-08-01 21:22:38 +07:00 |
|
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 +07:00 |
|
gi.glsl
|
…
|
|
|
giprobe_write.glsl
|
…
|
|
|
light_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 +07:00 |
|
luminance_reduce.glsl
|
…
|
|
|
luminance_reduce_raster.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +07:00 |
|
luminance_reduce_raster_inc.glsl
|
Use fragment shader instead of compute shader for effects for mobile renderer
|
2021-07-25 13:58:21 +07:00 |
|
particles.glsl
|
…
|
|
|
particles_copy.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +07:00 |
|
resolve.glsl
|
…
|
|
|
roughness_limiter.glsl
|
…
|
|
|
scene_forward_aa_inc.glsl
|
…
|
|
|
scene_forward_clustered.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
scene_forward_clustered_inc.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +07:00 |
|
scene_forward_gi_inc.glsl
|
…
|
|
|
scene_forward_lights_inc.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
scene_forward_mobile.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
scene_forward_mobile_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 +07:00 |
|
screen_space_reflection.glsl
|
…
|
|
|
screen_space_reflection_filter.glsl
|
…
|
|
|
screen_space_reflection_scale.glsl
|
…
|
|
|
sdfgi_debug.glsl
|
…
|
|
|
sdfgi_debug_probes.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
sdfgi_direct_light.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +07:00 |
|
sdfgi_integrate.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +07:00 |
|
sdfgi_preprocess.glsl
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +07:00 |
|
skeleton.glsl
|
…
|
|
|
sky.glsl
|
…
|
|
|
sort.glsl
|
…
|
|
|
specular_merge.glsl
|
…
|
|
|
ssao.glsl
|
…
|
|
|
ssao_blur.glsl
|
…
|
|
|
ssao_downsample.glsl
|
…
|
|
|
ssao_importance_map.glsl
|
…
|
|
|
ssao_interleave.glsl
|
…
|
|
|
subsurface_scattering.glsl
|
…
|
|
|
tonemap.glsl
|
Replace HTTP links with HTTPS for sites with HTTPS versions
|
2021-08-22 20:13:11 +07:00 |
|
volumetric_fog.glsl
|
…
|
|
|
voxel_gi.glsl
|
…
|
|
|
voxel_gi_debug.glsl
|
…
|
|
|
voxel_gi_sdf.glsl
|
…
|
|