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godot/servers/rendering/renderer_rd
Hugo Locurcio a0795b4347
Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.

- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +07:00
..
effects
environment Tweak VoxelGI defaults for better quality 2022-07-31 18:05:24 +07:00
forward_clustered Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +07:00
forward_mobile Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +07:00
shaders Make Decal's `modulate` property affect emission color as well 2022-07-30 21:41:48 +07:00
storage_rd fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +07:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +07:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +07:00
renderer_scene_render_rd.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +07:00
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h