forked from sascha/godot
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. |
||
|---|---|---|
| .. | ||
| effects | ||
| environment | ||
| forward_clustered | ||
| forward_mobile | ||
| shaders | ||
| storage_rd | ||
| SCsub | ||
| cluster_builder_rd.cpp | ||
| cluster_builder_rd.h | ||
| effects_rd.cpp | ||
| effects_rd.h | ||
| pipeline_cache_rd.cpp | ||
| pipeline_cache_rd.h | ||
| renderer_canvas_render_rd.cpp | ||
| renderer_canvas_render_rd.h | ||
| renderer_compositor_rd.cpp | ||
| renderer_compositor_rd.h | ||
| renderer_scene_render_rd.cpp | ||
| renderer_scene_render_rd.h | ||
| shader_rd.cpp | ||
| shader_rd.h | ||
| uniform_set_cache_rd.cpp | ||
| uniform_set_cache_rd.h | ||