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tiles
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Right-clicking with copied tiles cancels it
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2021-11-30 00:23:44 +07:00 |
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SCsub
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…
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abstract_polygon_2d_editor.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 +07:00 |
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abstract_polygon_2d_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +07:00 |
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animation_blend_space_1d_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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animation_blend_space_1d_editor.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +07:00 |
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animation_blend_space_2d_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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animation_blend_space_2d_editor.h
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…
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animation_blend_tree_editor_plugin.cpp
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Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor
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2021-11-28 09:08:34 +07:00 |
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animation_blend_tree_editor_plugin.h
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Draggin in/out from ports to create nodes in Animation Blend Tree editor
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2021-09-20 10:39:29 +07:00 |
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animation_player_editor_plugin.cpp
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Add a constant StringName for RESET animation
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2021-12-06 12:26:42 +07:00 |
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animation_player_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +07:00 |
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animation_state_machine_editor.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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animation_state_machine_editor.h
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…
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animation_tree_editor_plugin.cpp
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Fix make sub-resource crash in AnimationTreeEditor
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2021-10-07 19:45:03 +07:00 |
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animation_tree_editor_plugin.h
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…
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asset_library_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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asset_library_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +07:00 |
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audio_stream_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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audio_stream_editor_plugin.h
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…
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camera_3d_editor_plugin.cpp
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…
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camera_3d_editor_plugin.h
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…
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canvas_item_editor_plugin.cpp
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Merge pull request #54687 from KoBeWi/where_mouse
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2021-12-03 10:11:56 +07:00 |
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canvas_item_editor_plugin.h
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Move container warning to the toaster
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2021-11-23 16:17:19 +07:00 |
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collision_polygon_2d_editor_plugin.cpp
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…
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collision_polygon_2d_editor_plugin.h
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…
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collision_polygon_3d_editor_plugin.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 +07:00 |
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collision_polygon_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +07:00 |
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collision_shape_2d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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collision_shape_2d_editor_plugin.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 +07:00 |
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cpu_particles_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +07:00 |
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cpu_particles_2d_editor_plugin.h
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…
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cpu_particles_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 +07:00 |
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cpu_particles_3d_editor_plugin.h
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…
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curve_editor_plugin.cpp
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Improve Curve with const and real_t
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2021-11-30 14:24:27 +07:00 |
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curve_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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debugger_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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debugger_editor_plugin.h
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…
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editor_debugger_plugin.cpp
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Implemented initial DAP support
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2021-08-02 10:43:35 +07:00 |
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editor_debugger_plugin.h
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Implemented initial DAP support
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2021-08-02 10:43:35 +07:00 |
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editor_preview_plugins.cpp
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 +07:00 |
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editor_preview_plugins.h
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Fix previews sometimes displaying wrong/blank image
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2021-11-05 12:58:14 +07:00 |
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font_editor_plugin.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +07:00 |
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font_editor_plugin.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +07:00 |
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gpu_particles_2d_editor_plugin.cpp
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Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
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2021-11-28 19:42:42 +07:00 |
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gpu_particles_2d_editor_plugin.h
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Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
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2021-11-28 19:42:42 +07:00 |
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gpu_particles_3d_editor_plugin.cpp
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Fix GPUParticle3D emission point generation
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2021-09-24 23:11:10 +07:00 |
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gpu_particles_3d_editor_plugin.h
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…
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gpu_particles_collision_sdf_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +07:00 |
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gpu_particles_collision_sdf_editor_plugin.h
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…
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gradient_editor_plugin.cpp
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Several Gradient improvements
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2021-11-08 19:11:36 +07:00 |
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gradient_editor_plugin.h
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Several Gradient improvements
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2021-11-08 19:11:36 +07:00 |
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input_event_editor_plugin.cpp
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Make various strings translatable
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2021-07-19 18:30:52 +07:00 |
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input_event_editor_plugin.h
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Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
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2021-07-06 23:50:33 +07:00 |
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light_occluder_2d_editor_plugin.cpp
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…
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light_occluder_2d_editor_plugin.h
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…
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lightmap_gi_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +07:00 |
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lightmap_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 +07:00 |
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line_2d_editor_plugin.cpp
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…
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line_2d_editor_plugin.h
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…
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material_editor_plugin.cpp
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Added convertor from `ORMMaterial3D` to `ShaderMaterial`
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2021-10-29 17:49:24 +07:00 |
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material_editor_plugin.h
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Added convertor from `ORMMaterial3D` to `ShaderMaterial`
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2021-10-29 17:49:24 +07:00 |
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mesh_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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mesh_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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mesh_instance_3d_editor_plugin.cpp
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Remove node_hrcr hack
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2021-10-28 01:43:34 +07:00 |
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mesh_instance_3d_editor_plugin.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 +07:00 |
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mesh_library_editor_plugin.cpp
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +07:00 |
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mesh_library_editor_plugin.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +07:00 |
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multimesh_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 +07:00 |
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multimesh_editor_plugin.h
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…
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navigation_polygon_editor_plugin.cpp
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…
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navigation_polygon_editor_plugin.h
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…
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node_3d_editor_gizmos.cpp
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Allow any kind of Mesh to be added to an EditorNode3DGizmo
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2021-12-03 08:52:07 +07:00 |
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node_3d_editor_gizmos.h
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Allow any kind of Mesh to be added to an EditorNode3DGizmo
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2021-12-03 08:52:07 +07:00 |
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node_3d_editor_plugin.cpp
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Automatically add root node when drag-and-dropping in 3D editor
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2021-12-01 19:36:14 +07:00 |
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node_3d_editor_plugin.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 +07:00 |
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occluder_instance_3d_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +07:00 |
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occluder_instance_3d_editor_plugin.h
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…
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ot_features_plugin.cpp
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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ot_features_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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packed_scene_translation_parser_plugin.cpp
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 +07:00 |
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packed_scene_translation_parser_plugin.h
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Make some enhancements to the POT generation
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2021-09-02 11:12:54 +07:00 |
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path_2d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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path_2d_editor_plugin.h
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…
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path_3d_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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path_3d_editor_plugin.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +07:00 |
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physical_bone_3d_editor_plugin.cpp
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Remove editor code in PhysicalBone3D
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2021-10-01 08:02:38 +07:00 |
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physical_bone_3d_editor_plugin.h
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…
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polygon_2d_editor_plugin.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 +07:00 |
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polygon_2d_editor_plugin.h
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Use real_t in editor plugins
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2021-08-01 21:48:34 +07:00 |
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resource_preloader_editor_plugin.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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resource_preloader_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +07:00 |
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root_motion_editor_plugin.cpp
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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root_motion_editor_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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script_editor_plugin.cpp
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Show scene when showing built-in script file
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2021-11-24 13:05:18 +07:00 |
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script_editor_plugin.h
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Improve save handling for built-in scripts
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2021-11-07 23:51:12 +07:00 |
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script_text_editor.cpp
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Added `reset_size` method to `Control` and `Window` classes
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2021-11-22 16:55:21 +07:00 |
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script_text_editor.h
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Added status bar and toggle scripts panel button to EditorHelp/VScripts
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2021-09-15 11:35:03 +07:00 |
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shader_editor_plugin.cpp
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Added `reset_size` method to `Control` and `Window` classes
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2021-11-22 16:55:21 +07:00 |
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shader_editor_plugin.h
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Script editor: Rename 'Clone Down' to 'Duplicate Selection'
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2021-06-29 12:14:24 +07:00 |
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shader_file_editor_plugin.cpp
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Implement Binary Shader Compilation
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2021-07-26 08:40:39 +07:00 |
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shader_file_editor_plugin.h
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…
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skeleton_2d_editor_plugin.cpp
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Swap rest pose actions in the Skeleton2D editor
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2021-11-10 23:39:59 +07:00 |
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skeleton_2d_editor_plugin.h
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Swap rest pose actions in the Skeleton2D editor
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2021-11-10 23:39:59 +07:00 |
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skeleton_3d_editor_plugin.cpp
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Fixed odd behavior when Skeleton3DEditor is re-generated
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2021-11-28 04:03:15 +07:00 |
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skeleton_3d_editor_plugin.h
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Fixed animation insertion in SkeletonEditor
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2021-10-23 16:50:00 +07:00 |
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skeleton_ik_3d_editor_plugin.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 +07:00 |
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skeleton_ik_3d_editor_plugin.h
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…
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sprite_2d_editor_plugin.cpp
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Construct values only when necessary.
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2021-09-23 22:26:07 +07:00 |
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sprite_2d_editor_plugin.h
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…
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sprite_frames_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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sprite_frames_editor_plugin.h
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Remove unimplemented methods
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2021-10-21 18:44:25 +07:00 |
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style_box_editor_plugin.cpp
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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style_box_editor_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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sub_viewport_preview_editor_plugin.cpp
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Remove unnecessary get_editor_theme() in SubViewportPreview
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2021-07-18 14:48:37 +07:00 |
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sub_viewport_preview_editor_plugin.h
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Add viewport preview plugin
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2021-07-12 20:04:46 +07:00 |
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text_control_editor_plugin.cpp
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Add functions for getting name and font style from dynamic and bitmap fonts.
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2021-10-31 12:40:58 +07:00 |
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text_control_editor_plugin.h
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Add functions for getting name and font style from dynamic and bitmap fonts.
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2021-10-31 12:40:58 +07:00 |
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text_editor.cpp
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Added `reset_size` method to `Control` and `Window` classes
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2021-11-22 16:55:21 +07:00 |
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text_editor.h
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Move add_syntax_highlighter bind to ScriptEditorBase
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2021-10-11 18:13:31 +07:00 |
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texture_3d_editor_plugin.cpp
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Fix Label and RichTextLabale text shadows and shadow outlines.
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2021-11-06 10:22:09 +07:00 |
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texture_3d_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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texture_editor_plugin.cpp
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Fix Label and RichTextLabale text shadows and shadow outlines.
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2021-11-06 10:22:09 +07:00 |
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texture_editor_plugin.h
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TexturePreview Update text when texture is being changed
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2021-09-25 00:10:12 +07:00 |
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texture_layered_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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texture_layered_editor_plugin.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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texture_region_editor_plugin.cpp
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Use "enum class" for input enums
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2021-11-12 15:37:54 +07:00 |
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texture_region_editor_plugin.h
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Explicit 2D naming and some organization in texture region editor plugin
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2021-08-13 11:18:49 +07:00 |
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theme_editor_plugin.cpp
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Disable base type changing when no type is selected in the theme editor
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2021-12-03 15:03:39 +07:00 |
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theme_editor_plugin.h
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Add a flag to EditorResourcePicker to differentiate selection contexts
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2021-11-02 14:35:15 +07:00 |
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theme_editor_preview.cpp
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Allow scrolling theme preview when the control picker is active
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2021-12-02 17:57:53 +07:00 |
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theme_editor_preview.h
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Allow scrolling theme preview when the control picker is active
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2021-12-02 17:57:53 +07:00 |
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version_control_editor_plugin.cpp
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Allow creating .gitignore and .gitattributes when creating a new project
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2021-11-12 21:27:31 +07:00 |
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version_control_editor_plugin.h
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Allow creating .gitignore and .gitattributes when creating a new project
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2021-11-12 21:27:31 +07:00 |
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visual_shader_editor_plugin.cpp
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Add bitwise operators to `VisualShaderNodeIntOp`
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2021-12-03 12:48:35 +07:00 |
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visual_shader_editor_plugin.h
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Fix EditorInspectorPlugin virtual bindings and add parse_group callback
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2021-11-10 17:56:59 +07:00 |
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voxel_gi_editor_plugin.cpp
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Rename Node's `filename` property to `scene_file_path` for clarity
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2021-09-30 16:50:25 +07:00 |
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voxel_gi_editor_plugin.h
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Rename GI Classes
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2021-06-05 09:28:56 +07:00 |