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godot/core/io
Rémi Verschelde 86ecefa1a2 Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.

(cherry picked from commit ca4e4506db)
2020-03-25 11:38:54 +07:00
..
SCsub
compression.cpp
compression.h
config_file.cpp ConfigFile: Improve error messages and complete docs 2020-03-06 23:51:26 +07:00
config_file.h ConfigFile: Improve error messages and complete docs 2020-03-06 23:51:26 +07:00
file_access_buffered.cpp
file_access_buffered.h
file_access_buffered_fa.h
file_access_compressed.cpp Fixes crash when resource file is corrupted 2020-02-14 16:07:41 +07:00
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp
http_client.h
image_loader.cpp
image_loader.h
ip.cpp
ip.h
ip_address.cpp
ip_address.h
json.cpp
json.h
logger.cpp
logger.h
marshalls.cpp
marshalls.h
multiplayer_api.cpp
multiplayer_api.h
net_socket.cpp
net_socket.h
networked_multiplayer_peer.cpp
networked_multiplayer_peer.h
packet_peer.cpp
packet_peer.h
packet_peer_udp.cpp
packet_peer_udp.h
pck_packer.cpp Fix potential divisions by 0 reported by MSVC 2020-03-25 11:38:54 +07:00
pck_packer.h
resource_format_binary.cpp Fixes crash when resource file is corrupted 2020-02-14 16:07:41 +07:00
resource_format_binary.h
resource_importer.cpp
resource_importer.h
resource_loader.cpp
resource_loader.h
resource_saver.cpp
resource_saver.h
stream_peer.cpp
stream_peer.h
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp
translation_loader_po.h
xml_parser.cpp
xml_parser.h
zip_io.cpp Fixes leak when importing zip in AssetLib 2020-01-22 09:34:18 +07:00
zip_io.h