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godot/drivers/vulkan
clayjohn 558f4b7559 Initialize shader placeholders up front
Then use the placeholder to create the shader instead of swapping RIDs
This fixes a false positive that reported leaked shaders
2023-08-03 16:13:33 +07:00
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rendering_device_vulkan.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +07:00
rendering_device_vulkan.h Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +07:00
vulkan_context.cpp Fix validation layer warnings 2023-07-30 17:07:27 +07:00
vulkan_context.h Enabling additional vulkan extension and adding further checks 2023-01-15 14:49:15 +07:00
vulkan_hooks.h