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SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 +07:00 |
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area_3d.cpp
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Enabled area-specific wind forces
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2021-08-23 17:00:50 +07:00 |
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area_3d.h
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Enabled area-specific wind forces
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2021-08-23 17:00:50 +07:00 |
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audio_listener_3d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 +07:00 |
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audio_listener_3d.h
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 +07:00 |
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audio_stream_player_3d.cpp
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Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
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2021-09-17 21:56:59 +07:00 |
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audio_stream_player_3d.h
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Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
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2021-09-17 20:18:38 +07:00 |
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bone_attachment_3d.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 +07:00 |
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bone_attachment_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 +07:00 |
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camera_3d.cpp
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +07:00 |
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camera_3d.h
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +07:00 |
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collision_object_3d.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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collision_object_3d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 +07:00 |
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collision_polygon_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 +07:00 |
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collision_shape_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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collision_shape_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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cpu_particles_3d.cpp
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +07:00 |
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cpu_particles_3d.h
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +07:00 |
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decal.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 +07:00 |
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decal.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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gpu_particles_3d.cpp
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +07:00 |
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gpu_particles_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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gpu_particles_collision_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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gpu_particles_collision_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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light_3d.cpp
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +07:00 |
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light_3d.h
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +07:00 |
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lightmap_gi.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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lightmap_gi.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +07:00 |
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lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +07:00 |
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lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +07:00 |
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lightmapper.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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mesh_instance_3d.cpp
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Improve collision generation usability in the new 3D scene import workflow.
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2021-09-08 08:12:51 +07:00 |
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mesh_instance_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +07:00 |
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multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +07:00 |
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navigation_agent_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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navigation_agent_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 +07:00 |
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navigation_obstacle_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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navigation_region_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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navigation_region_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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node_3d.cpp
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 +07:00 |
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node_3d.h
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 +07:00 |
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occluder_instance_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 +07:00 |
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occluder_instance_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 +07:00 |
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path_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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path_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 +07:00 |
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physics_body_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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physics_body_3d.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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physics_joint_3d.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +07:00 |
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physics_joint_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 +07:00 |
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position_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +07:00 |
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proximity_group_3d.cpp
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Add check to internal methods to prevent crash
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2021-07-27 12:26:13 +07:00 |
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proximity_group_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 +07:00 |
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ray_cast_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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ray_cast_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 +07:00 |
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reflection_probe.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +07:00 |
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reflection_probe.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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remote_transform_3d.cpp
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Rename `is_a_parent_of()` to `is_ancestor_of()`
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2021-06-21 08:39:28 +07:00 |
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remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 +07:00 |
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skeleton_3d.cpp
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Fixed regression of skinning with skeleton
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2021-09-07 23:59:29 +07:00 |
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skeleton_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 +07:00 |
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skeleton_ik_3d.cpp
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Make sure IK target is inside tree before using its transform
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2021-09-14 17:46:39 +07:00 |
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skeleton_ik_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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soft_dynamic_body_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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soft_dynamic_body_3d.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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spring_arm_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +07:00 |
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sprite_3d.cpp
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Merge pull request #43573 from lewiji/master
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2021-08-28 19:55:54 +07:00 |
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sprite_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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vehicle_body_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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vehicle_body_3d.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 +07:00 |
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velocity_tracker_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +07:00 |
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visible_on_screen_notifier_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 +07:00 |
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visual_instance_3d.cpp
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Merge pull request #51607 from aaronfranke/includes
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2021-08-13 14:38:56 +07:00 |
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visual_instance_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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voxel_gi.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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voxel_gi.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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voxelizer.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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voxelizer.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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world_environment.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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world_environment.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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xr_nodes.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |
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xr_nodes.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 +07:00 |