forked from sascha/godot
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". |
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|---|---|---|
| .. | ||
| SCsub | ||
| multiplayer_peer_gdnative.cpp | ||
| multiplayer_peer_gdnative.h | ||
| packet_peer_gdnative.cpp | ||
| packet_peer_gdnative.h | ||
| register_types.cpp | ||
| register_types.h | ||
| stream_peer_gdnative.cpp | ||
| stream_peer_gdnative.h | ||
| webrtc_gdnative.cpp | ||