forked from sascha/godot
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code. |
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|---|---|---|
| .. | ||
| EditorSceneImporterGLTF.xml | ||
| GLTFAccessor.xml | ||
| GLTFAnimation.xml | ||
| GLTFBufferView.xml | ||
| GLTFCamera.xml | ||
| GLTFDocument.xml | ||
| GLTFLight.xml | ||
| GLTFMesh.xml | ||
| GLTFNode.xml | ||
| GLTFSkeleton.xml | ||
| GLTFSkin.xml | ||
| GLTFSpecGloss.xml | ||
| GLTFState.xml | ||
| GLTFTexture.xml | ||