2
0
Fork 0
godot/servers
PouleyKetchoupp e11662ad77
Handle test body motion with 0 margin
Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).

Fixes issues with test motion returning no collision in some cases with
margin equal to 0.

(cherry picked from commit 0c354047e1)
2021-12-10 11:16:35 +07:00
..
arvr
audio Remove unimplemented methods 2021-11-18 12:47:36 +07:00
camera Add option to use handles to RID 2021-12-06 14:43:34 +07:00
physics Handle test body motion with 0 margin 2021-12-10 11:16:35 +07:00
physics_2d Handle test body motion with 0 margin 2021-12-10 11:16:35 +07:00
visual Add option to use handles to RID 2021-12-06 14:43:34 +07:00
SCsub
arvr_server.cpp
arvr_server.h
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
physics_2d_server.cpp Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 +07:00
physics_2d_server.h Improved logic for KinematicBody collision recovery depth 2021-10-05 17:00:55 +07:00
physics_server.cpp Expose intersect_point in 3D physics server 2021-11-03 16:46:40 +07:00
physics_server.h Expose intersect_point in 3D physics server 2021-11-03 16:46:40 +07:00
register_server_types.cpp
register_server_types.h
server_wrap_mt_common.h
visual_server.cpp Add option to use handles to RID 2021-12-06 14:43:34 +07:00
visual_server.h Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +07:00
visual_server_callbacks.cpp
visual_server_callbacks.h