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godot/core/object
Rémi Verschelde f42ef8d5f9
CI: Update to clang-format 13 using LLVM repo
2021-10-28 17:11:00 +07:00
..
SCsub Implement native extension system 2021-06-25 17:32:45 +07:00
callable_method_pointer.cpp
callable_method_pointer.h Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +07:00
class_db.cpp Enable method type information on release builds 2021-10-07 16:13:44 +07:00
class_db.h Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +07:00
make_virtuals.py Fix misspelled "overriden" 2021-08-26 01:44:01 +07:00
message_queue.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
message_queue.h
method_bind.cpp Fix memory leak in exported project 2021-10-18 11:19:31 +07:00
method_bind.h Enable method type information on release builds 2021-10-07 16:13:44 +07:00
object.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
object.h CI: Update to clang-format 13 using LLVM repo 2021-10-28 17:11:00 +07:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 +07:00
ref_counted.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 +07:00
script_language.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
script_language.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +07:00
undo_redo.cpp Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +07:00
undo_redo.h Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +07:00