..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +07:00
condition_variable.h
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 +07:00
keyboard.cpp
Add const references detected by clang-tidy
2023-12-16 13:36:44 +07:00
keyboard.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +07:00
main_loop.cpp
Merge pull request #70771 from kleonc/main-loop-set-after-resolved
2023-07-12 17:15:59 +07:00
main_loop.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +07:00
memory.cpp
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-11 19:45:49 +07:00
memory.h
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-11 19:45:49 +07:00
midi_driver.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +07:00
midi_driver.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +07:00
mutex.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 +07:00
mutex.h
Extract 'SafeBinaryMutex' to separate header
2024-02-04 16:59:54 +07:00
os.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 +07:00
os.h
Improve engine startup/shutdown benchmarks
2023-12-08 12:53:04 +07:00
pool_allocator.cpp
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-11 19:45:49 +07:00
pool_allocator.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +07:00
rw_lock.h
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +07:00
safe_binary_mutex.h
Extract 'SafeBinaryMutex' to separate header
2024-02-04 16:59:54 +07:00
semaphore.h
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 +07:00
spin_lock.h
Use `os_unfair_lock` on Apple platforms
2024-01-21 06:23:09 +07:00
thread.cpp
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 +07:00
thread.h
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 +07:00
thread_safe.cpp
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +07:00
thread_safe.h
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +07:00
time.cpp
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +07:00
time.h
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-15 17:23:02 +07:00
time_enums.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +07:00