forked from sascha/godot
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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| .. | ||
| SCsub | ||
| config.py | ||
| gd_compiler.cpp | ||
| gd_compiler.h | ||
| gd_editor.cpp | ||
| gd_functions.cpp | ||
| gd_functions.h | ||
| gd_parser.cpp | ||
| gd_parser.h | ||
| gd_pretty_print.cpp | ||
| gd_pretty_print.h | ||
| gd_script.cpp | ||
| gd_script.h | ||
| gd_tokenizer.cpp | ||
| gd_tokenizer.h | ||
| register_types.cpp | ||
| register_types.h | ||