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godot/modules/gdnative
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +07:00
..
arvr
doc_classes
gdnative
include Merge pull request #19255 from Faless/rpc_sync_mmore 2018-05-30 14:59:08 +07:00
nativescript New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +07:00
pluginscript Refactor RPCMode enum and checks 2018-05-29 20:26:41 +07:00
SCsub
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +07:00
gdnative.cpp
gdnative.h
gdnative_api.json
gdnative_library_editor_plugin.cpp
gdnative_library_editor_plugin.h
gdnative_library_singleton_editor.cpp
gdnative_library_singleton_editor.h
register_types.cpp
register_types.h