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godot/scene
Rémi Verschelde 53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +07:00
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2d Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +07:00
3d Rename StreamTexture* to CompressedTexture* 2022-03-05 16:43:38 +07:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +07:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +07:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +07:00
gui Remove duplicate editor settings definitions 2022-03-06 22:05:49 +07:00
main Various code and documentation improvements 2022-03-05 22:00:35 +07:00
multiplayer [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +07:00
resources Merge pull request #58750 from Chaosus/vs_varyings 2022-03-07 07:41:11 +07:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +07:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +07:00
property_utils.h
register_scene_types.cpp Merge pull request #58750 from Chaosus/vs_varyings 2022-03-07 07:41:11 +07:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h