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godot/editor/debugger
Rémi Verschelde e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +07:00
..
debug_adapter
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editor_debugger_inspector.cpp Merge pull request #56719 from Chaosus/gds_debugger_filter 2022-01-14 16:12:53 +07:00
editor_debugger_inspector.h
editor_debugger_node.cpp Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +07:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Store panels and docks singletons in their own classes 2022-01-20 20:13:26 +07:00
editor_debugger_tree.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +07:00
editor_profiler.h
editor_visual_profiler.cpp Rename TextureRect.expand to ignore_texture_size 2022-01-07 20:21:17 +07:00
editor_visual_profiler.h
script_editor_debugger.cpp Rename Variant::is_ref() to is_ref_counted() 2022-01-20 18:46:25 +07:00
script_editor_debugger.h Add global breakpoint list 2022-01-15 15:30:08 +07:00