forked from sascha/godot
limitations: - always has to use generated normal's. - some animations won't be compatible (yet) Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |
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| .. | ||
| fbx_anim_container.h | ||
| fbx_bone.cpp | ||
| fbx_bone.h | ||
| fbx_material.cpp | ||
| fbx_material.h | ||
| fbx_mesh_data.cpp | ||
| fbx_mesh_data.h | ||
| fbx_node.h | ||
| fbx_skeleton.cpp | ||
| fbx_skeleton.h | ||
| import_state.h | ||
| model_abstraction.h | ||
| pivot_transform.cpp | ||
| pivot_transform.h | ||