forked from sascha/godot
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess. |
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| .. | ||
| tests | ||
| SCsub | ||
| app_icon.png | ||
| default_controller_mappings.h | ||
| gamecontrollerdb.txt | ||
| gamecontrollerdb_204.txt | ||
| gamecontrollerdb_205.txt | ||
| godotcontrollerdb.txt | ||
| input_default.cpp | ||
| input_default.h | ||
| main.cpp | ||
| main.h | ||
| performance.cpp | ||
| performance.h | ||
| splash.png | ||
| splash_editor.png | ||