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godot/platform/android
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +07:00
..
api Add override keywords. 2020-07-10 13:56:54 +07:00
export Add 'Export App Bundle' to Android Export Options 2020-08-05 12:55:02 +07:00
java Add 'Export App Bundle' to Android Export Options 2020-08-05 12:55:02 +07:00
plugin
vulkan
SCsub
android_keys_utils.cpp
android_keys_utils.h Android: Keyboard modifier and arrow key support 2020-07-21 22:13:24 +07:00
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py CI: Install master version of psf/black 2020-07-26 19:48:25 +07:00
dir_access_jandroid.cpp
dir_access_jandroid.h
display_server_android.cpp Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +07:00
display_server_android.h Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +07:00
file_access_android.cpp
file_access_android.h
file_access_jandroid.cpp
file_access_jandroid.h
java_class_wrapper.cpp
java_godot_io_wrapper.cpp Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +07:00
java_godot_io_wrapper.h Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +07:00
java_godot_lib_jni.cpp
java_godot_lib_jni.h
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 +07:00
net_socket_android.cpp
net_socket_android.h
os_android.cpp
os_android.h
platform_config.h
run_icon.png
string_android.h
thread_jandroid.cpp
thread_jandroid.h