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godot/platform/linuxbsd
Rémi Verschelde aa15ad72ee
Linux: Remove use_static_cpp override on x86_32
After further testing it seems to work fine now when building binaries with GCC 5
on Ubuntu 16.04 (previously we were using GCC 9 on Ubuntu 14.04).

Follow-up to #45629.
2021-04-26 13:34:55 +07:00
..
export
SCsub
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
detect.py Linux: Remove use_static_cpp override on x86_32 2021-04-26 13:34:55 +07:00
detect_prime_x11.cpp Add 'AMD' GPU vendor name to PRIME detector 2021-02-20 16:49:06 +07:00
detect_prime_x11.h
display_server_x11.cpp Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +07:00
display_server_x11.h Modernize atomics 2021-02-18 17:12:46 +07:00
godot_linuxbsd.cpp
joypad_linux.cpp Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +07:00
joypad_linux.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 +07:00
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c An update to the dylibloader for older inttypes 2021-02-20 01:24:30 +07:00
libudev-so_wrap.h An update to the dylibloader for older inttypes 2021-02-20 01:24:30 +07:00
logo.png
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
vulkan_context_x11.cpp
vulkan_context_x11.h