forked from sascha/godot
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit
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| config | ||
| input | ||
| io | ||
| math | ||
| object | ||
| os | ||
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| templates | ||
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| test_crypto.h | ||
| test_hashing_context.h | ||
| test_time.h | ||