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godot/platform/windows
Hugo Locurcio e46b14fd30 Move code to Windows Vulkan context initialization context
This workaround is not needed for rendering drivers other than Vulkan.

(cherry picked from commit 950c5b57e4)
2023-06-16 17:27:11 +07:00
..
export
README.md
SCsub
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp
display_server_windows.h
gl_manager_windows.cpp
gl_manager_windows.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.svg
os_windows.cpp Move code to Windows Vulkan context initialization context 2023-06-16 17:27:11 +07:00
os_windows.h
platform_config.h
platform_windows_builders.py
run_icon.svg
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp Move code to Windows Vulkan context initialization context 2023-06-16 17:27:11 +07:00
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation