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dummy
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Free dummy renderer objects
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2024-01-29 19:28:29 +07:00 |
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environment
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renderer_rd
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Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
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2024-01-25 16:27:14 +07:00 |
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storage
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Use '_v' shorthand for type traits and 'if constexpr' where appropriate
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2024-02-02 15:43:21 +07:00 |
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SCsub
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renderer_canvas_cull.cpp
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Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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2024-01-09 15:30:55 +07:00 |
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renderer_canvas_cull.h
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Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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2024-01-09 15:30:55 +07:00 |
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renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +07:00 |
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renderer_canvas_render.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 +07:00 |
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renderer_compositor.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +07:00 |
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renderer_compositor.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +07:00 |
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renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +07:00 |
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renderer_scene_cull.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +07:00 |
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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…
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renderer_scene_render.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +07:00 |
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renderer_scene_render.h
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…
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renderer_viewport.cpp
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +07:00 |
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renderer_viewport.h
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rendering_device.compat.inc
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 +07:00 |
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rendering_device.cpp
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Null check improvements
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2024-01-19 12:50:21 +07:00 |
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rendering_device.h
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 +07:00 |
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rendering_device_binds.cpp
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rendering_device_binds.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +07:00 |
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rendering_device_commons.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +07:00 |
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rendering_device_commons.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 +07:00 |
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rendering_device_driver.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +07:00 |
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rendering_device_driver.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 +07:00 |
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rendering_device_graph.cpp
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Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
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2024-01-26 10:12:54 +07:00 |
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rendering_device_graph.h
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Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
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2024-01-26 10:12:54 +07:00 |
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rendering_light_culler.cpp
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +07:00 |
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rendering_light_culler.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +07:00 |
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rendering_method.cpp
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…
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rendering_method.h
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…
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rendering_server_default.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 +07:00 |
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rendering_server_default.h
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Merge pull request #84894 from clayjohn/tangent-error-message
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2024-01-24 14:07:47 +07:00 |
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rendering_server_globals.cpp
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Add missing check when insert function `normal_roughness_compatibility`
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2024-01-15 17:22:19 +07:00 |
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shader_compiler.h
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shader_language.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 +07:00 |
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shader_language.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 +07:00 |
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shader_preprocessor.cpp
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shader_preprocessor.h
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…
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shader_types.cpp
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Make AMOUNT_RATIO constant in the shader language specification.
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2023-11-19 14:36:26 +07:00 |
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shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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