forked from sascha/godot
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions. |
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|---|---|---|
| .. | ||
| audio | ||
| camera | ||
| physics_2d | ||
| physics_3d | ||
| rendering | ||
| xr | ||
| SCsub | ||
| audio_server.cpp | ||
| audio_server.h | ||
| camera_server.cpp | ||
| camera_server.h | ||
| display_server.cpp | ||
| display_server.h | ||
| navigation_server_2d.cpp | ||
| navigation_server_2d.h | ||
| navigation_server_3d.cpp | ||
| navigation_server_3d.h | ||
| physics_server_2d.cpp | ||
| physics_server_2d.h | ||
| physics_server_3d.cpp | ||
| physics_server_3d.h | ||
| register_server_types.cpp | ||
| register_server_types.h | ||
| rendering_server.cpp | ||
| rendering_server.h | ||
| server_wrap_mt_common.h | ||
| text_server.h | ||
| xr_server.cpp | ||
| xr_server.h | ||