forked from sascha/godot
C#: Avoid GodotSharp as project assembly name |
||
|---|---|---|
| .. | ||
| macos_utils.cpp | ||
| macos_utils.h | ||
| macros.h | ||
| naming_utils.cpp | ||
| naming_utils.h | ||
| path_utils.cpp | ||
| path_utils.h | ||
| string_utils.cpp | ||
| string_utils.h | ||
C#: Avoid GodotSharp as project assembly name |
||
|---|---|---|
| .. | ||
| macos_utils.cpp | ||
| macos_utils.h | ||
| macros.h | ||
| naming_utils.cpp | ||
| naming_utils.h | ||
| path_utils.cpp | ||
| path_utils.h | ||
| string_utils.cpp | ||
| string_utils.h | ||