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audio
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-18 12:10:21 +07:00 |
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physics
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ConeTwistJoint: Initialize 'm_angularOnly'.
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2017-07-14 21:44:56 +07:00 |
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physics_2d
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Fix initial collision pairs being cleared
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2017-07-05 19:38:11 +07:00 |
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spatial_sound
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Fix priority in sample players
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2017-05-15 20:24:38 +07:00 |
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spatial_sound_2d
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Fix priority in sample players
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2017-05-15 20:24:38 +07:00 |
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visual
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fix dummy rasterizer
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2017-08-24 15:13:37 +07:00 |
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SCsub
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…
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audio_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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audio_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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physics_2d_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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physics_2d_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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physics_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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physics_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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register_server_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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register_server_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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server_wrap_mt_common.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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spatial_sound_2d_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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spatial_sound_2d_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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spatial_sound_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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spatial_sound_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:45:24 +07:00 |
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visual_server.cpp
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"On Top" flag for Sprite3D
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2017-08-24 23:12:11 +07:00 |
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visual_server.h
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"On Top" flag for Sprite3D
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2017-08-24 23:12:11 +07:00 |